OMFG! My server lags!! And the Vivid-Hosting engineer keeps telling me that it's a client issue. Ever check your rates? Well, if you have, you might not know the full story to rates and interp. What is "Rate"? Rate is the amount of data throughput that your client will allow to be sent to the server. Interp is totally different. Interp is short for interpolation, which pretty much means guessing. As your client sends data to the server, there may be a slight delay in the packet transfered to the server because of the latency of the internet. This is where interp comes in, it guesses where your client *player* is oriented within the game server to compensate for the latency. Values that are input into the interpolation system such as "ex_interp 0.01" means that YOU have a latency of 10 ms or LOWER!!!!!
Short:
Have a ping of 10 or less: ex_interp 0.01
Have a ping of 20 or less: ex_interp 0.02
Have a ping of 30 or less: ex_interp 0.03
Have a ping of 40 or less: ex_interp 0.04
Have a ping of 50 or less: ex_interp 0.05
Have a ping of 60 or less: ex_interp 0.06
Have a ping of 70 or less: ex_interp 0.07
Have a ping of 80 or less: ex_interp 0.08
Have a ping of 90 or less: ex_interp 0.09
Have a ping of 100 or less: ex_interp 0.1
|